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Donkey Kong 3
Donkey Kong 3











Donkey Kong 3 Donkey Kong 3

All of this information points to this platform having an association with KAOS. The internal name associated with the hitbox data is KPlat. The platform's hitbox size and position parameters are all zero, hinting at it being intended for a cutscene. This palette is referenced in the sprite palette pointer table immediately following the entries for Diddy Kong and Donkey Kong. An unused palette at FD54C5 appears to be the best fit for it, giving it a green, metallic appearance. In Donkey Kong Country 3, Kopters are always flying and there is no way to defeat them.Īn unused platform. The defeated sprite was later used in Donkey Kong Land III. Unused sprites of Kopter taking off, standing idle, and being defeated. In the final version, Kuchuka cannot be carried or defeated by any means. There is also a purple palette for the normal barrel sprites, which suggests that Kuchuka could be picked up and thrown at one point. All of his sprites are present, along with an alternate red palette for the normal TNT barrel sprites which would have been used if he was picked up and thrown. Kracka, the red version of Knocka in a TNT barrel exclusive to the GBA version, was actually created for the original game.













Donkey Kong 3